We deserve better. It’s a common refrain among video game developers who work with major publishers. Churning out the latest iteration of Call of Duty or Assassin’s Creed takes its toll: inflated workweeks and 12-hour days, lists of notes and changes from the faceless entities of EA and Activision and the like, with simultaneous requests to pick up the pace — all the while making a tiny percentage of the game’s profits, not knowing if there will be another job when the project ends.
“The publishing people all watch [a game] and then make passive, aesthetic appraisals of active, functional aspects of a game,” wrote an anonymous developer, delivering a blistering attack of major game publishers. “This is because the bulk of execs can’t and don’t want to play or understand how games work.” Read more…
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