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Why Casual Games Won’t Kill Hard-Core Gaming



Mass Effect. Grand Theft Auto. Halo. Farmville?

The gaming industry has long been dominated by franchises with hardware-crushing graphics, hundreds of hours of tightly scripted gameplay, and multiyear development budgets of $50 million or more. But now the hottest titles are mobile or Facebook games that took a couple guys a week to knock out. Does Z-Y-N-G-A spell “game over” for big gaming?

Clearly, something is changing. On April 26, Nintendo reported its first quarterly loss in 30 years. On the same day, Electronic Arts’ CEO John Riccitiello went on NPR’s

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