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What Mobile Content is Worth Paying For?

Yesterday, ReadWriteWeb reported on the findings from Pew Internet and American Life Project’s latest study regarding the Internet content people are willing to pay for. The result? People are willing to pay for quite a bit. In fact, 65% said they paid for some form of content – whether it was music, games, news, software, e-books or something else entirely.

But that got us thinking – what mobile content is worth paying for? What apps are worth purchasing outright? What is worth paying for on a subscription basis? And what content have you paid for yourself? Let us know in our weekly poll.

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It used to be that selling an application was the only way for developers to make money, but more and more, we’re seeing in-app purchases, subscriptions, virtual goods and other sorts of revenue-generating schemes taking hold in mobile applications.

And we’re wondering – what have you paid for? I’ve paid for apps, of course, and subscription services like MOG’s streaming music ($10/month) and iHound’s iPhone-tracking/geo-fencing software, but I’m not a fan of paying for virtual goods, but that’s mostly because I’m not a gamer.

Now your turn to tell us: what content have you paid for? Note that you can select multiple responses in the poll below.


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